Implementation:
      As of Jan 2002, this spell circle is implemented through level 25.
      
601
      
      Natural Colors
      DURATION: 15 seconds per level (100 sec minimum)
      +10 to DS
      This spell attunes the target with their surroundings, making him or her
      more difficult to see, and correspondingly more difficult to attack.
      Activities such as hiding and stalking are also easier while this spell is
      in effect.
      
602
      
      Resist Elements
      DURATION: 1 minute per level
      This spell will create an area of near-constant temperature around the
      caster, offering protection against extreme forms of heat, cold, and
      electricity (attack or otherwise).
      
603
      
      Foraging
      DURATION: 15 seconds per level
      While under the effect of this spell, the caster's sense of the plant-life
      in the local area is greatly heightened. Living herbs and other plants in
      the area, which might otherwise be difficult to find, will become obvious
      to the caster. This spell is very useful on expeditions to gather herbs
      and other valuable plants.
      
604
      
      Skinning
      DURATION: 1 minute
      This spell will make the caster more dexterous and better able to skin a
      carcass. While this spell lasts a very short time, it will add
      significantly to the caster's skill with the skinning knife.
      
605
      Whispering Willow
      DURATION: 30 seconds per level
      
      This spell will allow the caster to
      project his or her voice over a long distance, while having it remain but
      a mere whisper. When attempting to communicate with someone who is also
      outdoors, the natural surroundings of the area will carry the caster's
      voice to whomever s/he wishes to speak with.
      
606
      
      Phoen Strength
      DURATION: 30 seconds per level
      Phoen, god of the sun and husband of Oleani, lends his great strength to
      the caster when this spell is cast. This spell will increase the caster's
      inner strength, making him or her more likely to hit a target for the
      duration of the spell. This spell may only be cast outdoors. This spell
      cannot be cast on others.
      
607
      
      Sounds
      DURATION: 2 seconds per level
      This spell will create distracting sounds all around the target, making
      him/her/it less able to defend themselves. While this spell has an
      extremely short duration, it is known to be very difficult to resist.
      
608
      
      Camouflage
      DURATION: Instantaneous
      While outdoors, the caster of this spell will be able to use the
      surroundings to blend in with such success as to be effectively invisible.
      This being an extreme benefit in combat, it will also make the caster
      significantly more likely to strike his/her target when attacking from
      their hidden position.
      
609
      
      Sunburst
      DURATION: Instantaneous
      A great pulse of light will come from the caster's hand when this spell is
      cast, causing all those hidden to become obvious to all in the room. While
      this will not reveal invisible targets to the caster, it will make him/her
      aware of their presence.
      
610
      
      Tangle Weed
      DURATION: Varies
      This spell will cause a vine to animate (or grow) in a particular area and
      begin to lash about at any critters in the area. The vine is likely not
      only to attack, but also knock over any targets if it strikes them. To get
      rid of the vine, the caster may simply DISMISS it.
      
611
      
      Mass Colors
      DURATION: 30 seconds per level
      This will allow the caster's entire group to feel the effects of the first
      level spell, natural colors, for a longer duration. See 601 for more
      information on how this spell works.
      
612
      
      Breeze
      DURATION: 3 seconds per level
      This spell will create a small whirlwind in an area, creating moderately
      strong breezes which will blow away many forms of clouds, including gas
      clouds, poison clouds, and many fog clouds. While this spell does not
      directly modify combat, it can be invaluable protection for some dangerous
      hunting environments.
      NOTE: Light objects lying about the area have a tendency to get tossed
      about by this spell.
      
613
      
      Self Control
      DURATION: 1 minute per level
      +25 to DS and TD for at least 13 ranks in of ranger spells.  At 35
      spell ranks, the ranger receives an extra +5 making it +30 to both DS and
      TD.  At 50 ranks, the ranger receives a +10 bonus, for a total of +35
      to both DS and TD.
      This powerful spell will allow the caster to focus his or her will, as
      well as energy from the natural surroundings, and set up a powerful
      protection field around themselves.
      
614
      
      Imbue
      DURATION: Instantaneous
      When cast on a piece of natural, organic material (such as a tree branch),
      the ranger casting this spell will channel powerful energy into the
      object, changing its basic structure. The result will allow the affected
      object to be turned into a magical item by someone with the 20th level
      minor elemental spell. The higher level the ranger, the greater magic the
      object can hold.
      NOTE: Some organic objects, due to their structure, may be unaffected by
      this spell.
615
 Call Swarm
      DURATION: Special
Using his/her innate ability to
interact with nature, the ranger summons insects from the surrounding area to
swarm against a foe. The venomous bites of the swarm of insects and their
distracting noise aid the ranger on the battleground.
      
616
      
      Spike Thorn
      DURATION: Instantaneous
      This spell will cause large, spiked thorns to grow under the target which
      will very likely damage him/her/it. The amount of damage depends not only
      on the ranger's level, but also the target's level, and the conditions
      under which it was cast. This spell can be very difficult to ward against.
      NOTE: While this spell will work indoors, it is more powerful when used
      where there is already vegetation present in the area.
      
617
      
      Sneaking
      DURATION: 15 seconds per level
      When active, this spell will allow the caster to control all sound that
      emanates from his or her body, allowing a greater chance of hiding,
      sneaking, and stalking. When the caster also has the Natural Colors spell
      active, the two together make the caster nearly imperceptible when
      outdoors, thus allowing him or her to move from room to room unnoticed by
      all except only the most perceptive.
      NOTE: Although this spell allows the caster to move around mostly
      unnoticed, if a creature or player specifically looks around the room for
      a new target, the caster will still be noticed as the combination of the
      two spells does not allow for perfect invisibility.
      
618
      
      Mobility
      DURATION: 30 seconds per level
      This spell will increase the ranger's reaction times and reflexes,
      allowing him or her to dodge "special" attacks, such as flying
      webs or acid attacks. This spell also will provide some slight protection
      against certain specific types of spells such as Tangle Weed.
      
619
      
      Mass Calm
      DURATION: Varies
      An experienced ranger is adept in all forms of animal empathy. With this
      spell, the ranger takes the right non-threatening actions, says the
      correct soothing words, and makes calming gestures in order to sedate all
      creatures in the room. Although this spell has a short duration, it is
      very difficult to ward against.
      
620
      
      Killer Weed
      DURATION: Varies
      This powerful spell is similar in nature to the 10th level spell, Tangle
      Weed, and when cast indoors will create a vine nearly identical to that of
      the one generated by that spell outdoors. When this spell is cast
      outdoors, the thorny vine which grows from the ground will become much
      more animated and violent, actually injuring the target as the vine drags
      him/her/it to the ground. To get rid of the vine, the caster may simply DISMISS
      it.
      
625
      
      Nature's Touch
      DURATION: 15 seconds per level, maximum 5 minutes
      Once cast, the ranger with this spell active will feel the power of nature
      surround him or her no matter where they are. This means the caster will
      be able to summon the energy to cast a lower level spell as if they were
      outside, even if they are inside.  The Target Defense bonus also
      grows upward by 1 for each spell rank the ranger attains after 25, with a
      maximum bonus of +25 TD at 50 spell ranks.